I found a new computer game recently.
It's not a car simulator nor a flight simulator. It's not a submarine simulator nor a city simulator.
It's a smoke simulator.
Yes indeed, folks, this is SimSmoke that allows you to set conditions to see how choked up you are going to be under various situations.
I gave it a go.
It's a bit of a wonky site but I finally settled on driving a moving car with the windows wide open, and enjoying a virtual fag at the same time. [They didn’t have a simulation for pipes]
It gave me a nice little graph showing my virtual exposure to virtual smoke over a period of virtual time –
Herself likes to strike up on a car journey and if the windows are closed, the place can fug up a little. As I have an aversion to cigarette smoke I like to clear the fug out as quickly as possible. I have discovered that opening my window just draws the smoke across my face, so I close my window and open hers, just a few millimeters [or an inch] will do the trick. There is a sucky noise and whoosh – all the smoke has vanished. The smoke from her fag then proceeds to travel in a dead straight line from her fag-end to the open window leaving me to puff my pipe in peace [the smoke from which now travels in a line across Herself to her window. Heh!].
But the graph above tells me that I will be driving for a full twelve minutes or so, while the smoke fills the car to capacity when suddenly, with a bang it's all gone?
I checked the simulation to see if they were trying to fool me by leaving the windows closed for twelve minutes before opening them [which would have given the graph above, by my experience], but as far as I can see the windows were open all the time. What the fuck is going on?
I can only conclude that there is something seriously wrong with either my car's windows or the fags Herself smokes. Somehow our smoke is dispersing much too quickly.
After all, computer simulations are far more accurate than the real world?